Rigging a ball with Cartoon Funtionality
Wednesday, December 23, 2009 at 6:58PM In this four part video we discuss the process of making a squishy squashy bouncing ball rig. The topics cover adding deformers such as lattices and clusters with custom controls, attributes, and hierarchy. We go through using measuring tools to control deformation and break down the process of normalizing values to make our rigs scale properly. We also look at how to use the connection editor to make direct links between attributes from node to node. The techniques involved can be used for many rigging solutions beyond a simple bouncing ball.
Part 1: Basic Controls
at about 3:50 the pre-made curve control objects that are used were created with Javier Solsona and Lluis Llobera's wire controller script (rigging101.com/free/melscripts/rig101wireControllers.zip)
Part 2: Advnaced Controls
Part 3: Connections
At 1:05 off camera distanceDimention1.distance is connected to multiplyDivide1.input2
Part 4: Final Tweaks
If you find this video tutorial benefitial and want to see more, please let me know.




Reader Comments (1)
Awesomely helpful. Thanks so much for doing this.