About Me

I've been working freelance at various animation and vfx studios in NYC for the last few years and have recently gone bi-coastal working temporarily in LA.  I also teach animation at the School of Visual Arts.

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Main | Grabbing and Releasing Objects the Easy Way »
Wednesday
23Dec2009

Rigging a ball with Cartoon Funtionality

In this four part video we discuss the process of making a squishy squashy bouncing ball rig. The topics cover adding deformers such as lattices and clusters with custom controls, attributes, and hierarchy. We go through using measuring tools to control deformation and break down the process of normalizing values to make our rigs scale properly. We also look at how to use the connection editor to make direct links between attributes from node to node. The techniques involved can be used for many rigging solutions beyond a simple bouncing ball.

 

Part 1: Basic Controls

at about 3:50 the pre-made curve control objects that are used were created with Javier Solsona and Lluis Llobera's wire controller script (rigging101.com/free/melscripts/rig101wireControllers.zip)

 

Part 2: Advnaced Controls

 

Part 3: Connections

At 1:05 off camera distanceDimention1.distance is connected to multiplyDivide1.input2

 

Part 4: Final Tweaks

 

If you find this video tutorial benefitial and want to see more, please let me know.

Reader Comments (1)

Awesomely helpful. Thanks so much for doing this.

December 24, 2009 | Unregistered CommenterLeboviciAB84

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